Unannounced Title

I designed, prototyped, implemented, and animated various UI and UX features for an unannounced 3rd person adventure game, including inventory, gameplay controls, map, and fast travel features.

Fuser

I designed, implemented, and animated the landing page and rank progress screens as well as the end-of-match results and rewards sequences for the PvP ‘Battles’ mode in Fuser.

Destiny 2: Forsaken

I was the sole UI content creator for the majority of development of the Forsaken release, including design, implementation, and motion graphics work on the Gambit PvP mode, Triumphs, and Collections features.

Destiny 2

I implemented and animated HUD and UI screens for Destiny 2 including HUD and reticle, Vault, and Lore screens, as well as porting input and UI for the PC port release.