Over the last 15+ years I’ve been in the industry, I’ve helped to ship over 11 titles, and worked on teams of all sizes from small indie startups to massive multi-studio AAA endeavors. I have a wide breadth of experience across multiple disciplines, including gameplay, systems, narrative, UI/UX — as well as a technical background in tools engineering and automation. My diverse skillset and experience allows me to design features holistically, as well as being hands-on through prototype, implementation, and final polish. I’ve also worked to mentor others to grow their design and technical skills, and worked to manage teams and serve as product owner for large areas of design on multiple projects. My specialty lies in designing and building strong systems and smooth, intuitive player experiences which are scalable for all sizes of projects, and collaborating with others to make unforgettable player experiences.